Franklin C. Crow

Academic

15

Who is Franklin C. Crow?

Franklin C. Crow or Frank Crow is a computer scientist who has made important contributions to computer graphics, including some of the first practical spatial anti-aliasing techniques. Crow also proposed the shadow volume technique for generating geometrically accurate shadows. Interactive shadow volume rendering was popularized by the video game Doom 3.

Crow studied electrical engineering at the University of Utah College of Engineering under Ivan Sutherland, a pioneer in computer graphics.

He taught at the University of Texas and Ohio State University and was involved with research at Xerox PARC, Apple Computer's Advanced Technology Group, and Interval Research.

From 2001 to 2008, he worked for NVIDIA as a GPU architect designing rasterization algorithms.

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Also known as
  • Franklin Crow
Education
  • University of Utah
  • University of Utah College of Engineering
Employment
  • Ohio State University
  • University of Texas at Austin

Submitted
on July 23, 2013

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