Seamus Blackley

Video Game Designer

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Who is Seamus Blackley?

Seamus Blackley is a former agent with Creative Artists Agency representing video game creators.

After entering Tufts University to study jazz piano, Blackley switched to study physics and graduated Summa cum Honore en Tesis. As a sophomore, he published his first paper in the Journal of Magnetic Resonance. After college, he studied High Energy Physics at the Fermi National Accelerator Laboratory, until the Superconducting Supercollider project was cancelled in 1993.

Blackley then went to work at Blue Sky Productions, later called Looking Glass Studios. In addition to work there on Ultima Underworld and System Shock, Blackley helped to create the sophisticated physics system in Flight Unlimited. He is mentioned in the Flight Unlimited manual as follows:

As far back as 1992, we started looking for new ways to fly on the PC. Seamus Blackley, a physics expert and experienced pilot, had just been hired on at Looking Glass Technologies, and he was well placed to see where the current simulators fell short of what they could be.

He was no longer working with the company when Flight Unlimited II was being developed. As a result, the second and third games did not have quite as sophisticated physics, and the series became more civilian in nature.

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Education
  • Tufts University
Employment
  • Microsoft Corporation

Submitted
on July 23, 2013

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